![]() ![]() Why can’t the “Standard” eSports angle just be an additional part of the game, restrictions and all, and leave the rest untouched, as the “Wild” moniker suggests?įans are disappointing with this move, if the comments on the official blog post are anything to go by, and honestly, I wouldn’t be surprised to see Blizzard flip-flop on the idea before Kraken arrives. This particular move honestly makes zero sense, and placing it under the guise of helping new players is odd. But with Adventures you can just pick up any wing you want, dive in, and get heaps of cards simply by completing fun fights against the AI. But as many casual players know, grinding out enough dust to get just one card is hellish enough, and can take days depending on the card. Yep, Blizzard is trying to make this blow softer by claiming that you can now “just get the cards you want” with Arcane Dust. ![]() In reality, it’s being implemented to push players towards more pricey Arcane Dust grinding. This is being done because the current system is supposedly “daunting” for new players. Wait, what? No, they aren’t going to be removed from “Standard” play - they’re going to be removed from the game entirely so you cannot buy them anymore (if you own it, you still have it thankfully). When the so-called Kraken update arrives, Naxxramas and the Goblins vs. The “new” tournament style will be Standard, which disavows expansions and cards that were added two years prior to this impending shift. That mentality is now literally called “Wild,” and will still be in the game. In essence, everything that’s being played right now is kind of the wild west of Hearthstone - any card and anything goes. ![]() This is a natural evolution for competitive play (as seen in other card games such as MTG), and a very welcome change that will keep Hearthstone relevant for a longer period of time. There’s also going to be a major shift to accommodate eSports play with the “Standard” game type. There are a few good things coming - 18 custom deck slots for one, promised balance changes for select cards, and the confirmation of another expansion. The dwarf mage Morgan McBombus, for example, can summon a Bumblebot directly to the playing field, whilst the coyotle cleric Raven Talon gains one health whenever a troop is played.In case you haven’t heard, Blizzard is changing up Hearthstone big time later this year with a major update. Activating this ability doubles all of a card’s values – including the resource costs, attack and defence stats, as well as the card text effects themselves.Īlongside the new cards and keyword, this expansion brings six further heroes to the fold for players to choose from, allowing them to turn the tides of fate and take full advantage of the multi-shard mechanics. Joining the new cards is the new card ability ‘Empower’, which unlocks new possibilities and opens up tons of great potential combinations. Constants work similar to actions, but their effects are persistent and the cards don’t wind up in the crypt once brought into play. Eighteen legendary cards, such as the Angel of Agony, Bloombringer or Xentoth’s Malice, put the spotlight on multi-shard mechanics as well as constants. Primal Dawn introduces 325 new cards to the fascinating world of HEX. The special thing about this tournament form is that after the first and third victories, players receive an extra booster pack to expand their existing decks. Players taking part in the new progressive gauntlet PvP mode “Evolving Sealed Gauntlet” get to put their decks together from a pool of common and uncommon cards plus booster packs. Future updates to HEX, which is now also available for free on Steam, will alternate regularly between PvE and PvP contents. This latest expansion to the TCG places the emphasis once more on competitive gaming, following the huge campaign release at the start of 2016. Gameforge and HEX Entertainment are today releasing ‘Primal Dawn’, the fourth set for the trading card game HEX: Shards of Fate. ![]()
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